A human-native multimodal world model for embodied AI.

Let robots learn how actions change the world — by watching people go about their day.

Turning everyday human activity into robot-trainable data.

  1. MIRO-EGO01
    The MIRO-Ego capture kit: head unit, sEMG armbands and recorder.

    Head-mounted capture kit

    A head unit and two sEMG armbands record stereo RGB, depth, IMU, gaze, speech and muscle activation in sync. 200 grams and about USD 280 per unit — no capture cell, no optical mocap, one wearer in a real scene is a data production line.

  2. MIRO-CAP02
    Multi-camera capture in a real home, and the same motion replayed on a humanoid.

    Multi-view capture and reconstruction

    An egocentric view plus several static cameras, no mocap studio. Video goes in; people, hands, objects and contact come out in one world frame, then retarget onto a humanoid, a dexterous hand or a gripper and run in simulation.

  3. MIRO-HAND03
    Both hands, the grasped objects and their trajectories reconstructed in one world frame.

    Egocentric hand reconstruction model

    One model for a single frame and for variable-length video. RGB is the main input, with depth and camera parameters added when available; given the camera pose, it outputs both hands as MANO in world space.

Reconstruction accuracy

  • Hand world-frame error 22.9mm

    Measured on public HOI4D, 47% below the runner-up.

  • Object rotation error 12.18°

    23% below the runner-up on the same benchmark. Baselines use their own published results.

  • Simulation tracking success 99.9%

    A humanoid trained on the reconstructed data, captured with two iPhones.

Our core team brings years of experience in 3D human modeling and embodied AI.

  • 20,000+Google Scholar citations, combined
  • 10,000+GitHub stars across open-source work
  • 60Mframes of 4D human data
  • Top CS venuesBest Paper and Test-of-Time awards

Contact us

Whether you're building robots or doing related research, we'd love to talk.

We are hiring in 3D vision, machine learning and embodied AI — Join us